The controller hardware design, while less than optimal, has settled down. It is too late to make any major changes before the show. I've taken to calling it "The Stack":
Starting at the bottom is the most robust part of the stack, an Arduino Duemilanove. It is a well loved development board based on the ATmega328 8-bit microcontroller. At 16 Mhz, 32 kB flash, and 2 kB RAM it actually specs out better than my first computer (a Timex ZX-81).
Next up the stack is a motor controller shield from Adafruit. It is a bit overkill, since it can control up to 4 motors at once using two L293D H-bridge chips. I'm only using one to power the train at 12VDC using 2 KHz pulse-width modulation. It connects to the layout using an CAT-5 LAN cable via a RJ-45 socket. I'm bringing in 12V for the controller and 5V for the microcontroller in here.
This proto board is just a stop-gap measure to get the rest of the connections (turnout controls and sensor inputs) from the layout. I should be able to combined it to get rid of one layer in "the stack", but for now it works.
Here is the top of the stack. I designed the board using Eagle CAD and had it manufactured by BatchPCB. It has a surface mount CD4067 analog multiplexer to light the LEDs to show the turnouts and throttle. It has given me no end of grief, and needs a redesign. Perhaps the best feature of the board is the Wii Nunchuk interface on the lower left. Even that needed some jury-rigging to get to work.
The turnout controllers, the sensors, sensor multiplexer, and the 5V power supply are all on the underside of the board and discussed elsewhere. What a mess. But it works. For now.
Video tour of the setup.
Any chance you can post the arduino code you used for the railroad? I am attempting something similar and would like a good starting point.
ReplyDeleteSend me an email (check my profile), and I'll send you the code. I'd love to see someone else doing Arduino related railroading!
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